Thursday, June 02, 2011

Title Test


My postcard for the Bristol School of Animation Degree show. Based on the image I've got a few posts down; but reworked a lot with a few things I've picked up recently.
I tried to hint a slightly larger world on the postcard, to keep a theme:


Thanks to Floris van der Peet who helped me do a final touches which literally tied the image together!
(I am praying the saturation is right for other people. My monitor profile is pretty bad, so I can't judge it.)


I need to include this one because for some reason it deleted a previous post of mine. Bucket's Private Quarters on his ship:





Friday, April 08, 2011


Colour sketch from a while ago. Lot I'd do differently next time, but then again, I probably wont end up using this background sketch anyway. 

Monday, April 04, 2011



Concept background for Blackbeard's cabin. He's a martial man, sleeping next to a loud boiler, on a bed of coal. He doesn't need to cover up the straw either, cause really, fire only adds excitement to plundering.

First interior I've done in a long while. I did freehand everything, so there will be a loads of mistakes, but I swear it was straighter on my layout pad.

Next up: Bucket's chambers. Now this should be fun...

Wednesday, March 30, 2011


Some new work from the last week. Just noticed the perspective mistake on the second, so I will have to go back and fix that before I go into photoshop.

Thursday, March 17, 2011

Lunchtime Update


Busy designing a character today. I cranked out a pose in about 2 minutes after bashing my head against a wall for two hours yesterday. Figured I'd use the extra time to do some face studies and get the details right. :)

Probably going for the leftmost one. After lunch is going to be fun, as I get to draw some cool mutations / disfigurements and a huge flamin' arm.

Man, I love drawing.

Wednesday, March 09, 2011

Ship Designs! Part 1 - The Boring Ones


Not much to say about this except meh. I like the battering ram one. Need to think more on this. Having a hard time drawing these. It's like learning to do it over and over again.

Monday, March 07, 2011

Deep Sea Walker


Getting into FZD requires a portfolio of ideas. So I figured I might as well get started.

I haven't had as much drawing my own designs since I was 12. That sounds strange, coming from a wannabe concept artist; but drawing from imagination has always been a process of frustration for me because I could never quite get anything on paper that looked anywhere near what I want to do.

These are terrible drawings when I look at them. Perspective is off all overthe place; line quality bad, the paper isn't even cleaned up. But I can't hate them too much; because it's already big step forward for me. :)

So I took a hiatus from university for two weeks to go to Singapore. I'm sure that's not what a sane student would do in their final semester of uni; but I rather needed it and it gave me the chance to put some things in perspective.

It was strange coming back to the country after ten years away. Rapid expansion is an understatement when it comes to Singapore. Still, with two weeks there, we managed to do all the things we did when we still lived there - like eat rotti pratta at local market stalls, and even a suprise visit to our former house - and the touristy stuff, like having a f(rustating)un time drawing white tigers at the Mandai Zoo; and oggling of the side of Marina Bay Sands.

The highlight of the trip was visiting the Feng Zhu School of Design. The admin staff gave me a brief tour of the facilities, how the school teaches, and the progress the students make. There simply no other option than to go there, no matter how long it takes.

Anyways, two sketches from Singapore - Marina Bay Sands and Clarke Quay. These sketches are rather close to my heart; as I can't remember the last time I had so much fun drawing something. All my worries about not being able to concentrate; focus, and learn sort of dropped away while I was sweating under the 35 degree sun. Not the best drawings ever; but the memories will remain.

Wednesday, December 01, 2010

A good miner protects his gold...



....even when he's on the can.

Just a paint sketch and a portrait from reference that I did this week!

Tuesday, November 30, 2010

Daily Sketch Group



Topic was "Sea creature dying of thirst." I wanted to have a stranded sea dinosaur that dried out before the rains had settled in, but I ended up with the above because I couldn't paint water into the scene and make it read. Also, ran out of time I set myself for the task.

1 hour and about 30 mins of ineffectually altering some stuff to make it look slightly better to no avail. From imagination. Also, the colours are a lot darker on the blog than in photoshop for some reason. Kinda a bummer, I liked it better lighter. 

Tuesday, November 23, 2010

Byro stuff


My pencil stuff needs to be more like my ballpoints, I think.

Monday, November 08, 2010

Brush Pens


...are pretty awesome. At the very least, they seem to give me the only results I actually like.

2010 Wildscreen Stings

Over the summer, the students of the animation course were asked if we wanted to pitch an idea for the 2010 Wildscreen Festival stings. Since last year, they've been done with UWE students. Sarah May Little, Sam Walsh and I decided to have a go at it. We figured we needed to incorporate the festival's branding naturally into the sting, so we came up with the idea that fireflies would come out at night to spell out the festival's logo.

Here's some of the material from the project. The first is our initial test for the fireflies flying out and spelling the word 'Wildscreen,' done in Maya with particle simulation. This was my responsibility, since Sam and Sarah had their hands full with the flash animation.

Wildscreen Firefly Particle Effects from Chris Raadjes on Vimeo.


We wanted a more natural flock of fireflies though. The solution wasn't entirely obvious, but in the end we found out we could use goal animation to make particles go wherever we wanted. That proved to be a very nice break, as we ran through four entirely different scene set ups - none of which functioned as nicely as goal animation.

Wildscreen Firefly Particle Effects from Chris Raadjes on Vimeo.


The music for the stings was done by the awesome Samuel Bordoli. Sam was a delight to work with - he turned out the final piece of music in a single day after we gave him the rough animatic. Hearing it on Films@59 (who kindly helped us out with the sound mixing) speakers was nothing short of amazing.

Thursday, November 04, 2010

Colour Studies From Imagination

Just as the title says, really - started doing some colour studies from imagination. Really simple stuff, trying to transfer what I imagine to the canvas using all the applicable theory of value, temperature and hue. Should probably have worked with design a bit more closely, but I just wanted to know if I could do it.


Sunday, October 31, 2010

Drawing out and about Bristol...

One of the advantages of living in Bristol is that it has a lot of amazing sights.



... except not really. I've been in a bit of a productivity slump since coming back from the summer. Then Rebecca Deakin's awesome drawings reminded me we have a museum in Bristol, so I decided to go there to get to grips with understanding form.


Brush pen in 40 seconds.


And an, *cough* study that I never finished. Alps, because I low snow so much.

Life Drawing From Last Semester

Let's get some of this old stuff out of the way, so we can move up to (hopefully) better things in the future.